gameQuery 0.8
  • Here are the possible features for gameQuery 0.8, this is just a proposal and will evolve with the community feedback:

    • isometric tile maps
    • polygone based collision
    • key-framed movement
    • transformation for tile-maps
    • physic engine integration (through wrappers like for sound)
    • update existing sound wrappers and add new ones
    • quad-tree / BSP for collision detection
    • unified control (gamepad API, keyboard, mouse - touch) access

    Please just comment to say which of those you'r more interested in seeing in 0.8 or to propose new ones! 

  • Hi Selim!


    at a first glance, I'd say isometric tile maps and quad-tree / BSP for collision detection.


    Could you please explain what you mean by transformation for tile-maps?


     


    Thanks!

  • Well in the current state of gQ the scale() and rotate() function will break any tile maps. The way they break depends of the version you use. In 0.6 some tiles will just not being animated but in 0.7 some tiles will be missing.
  • Selim, do you happen to have a non-specific time-frame on when 0.8 will be stable and released?  I know things like this take time and are very sensitive.  I just don't want to be stuck in the middle of a 0.7 project when 0.8 comes out.

    6 weeks? - 6 months?
  • 0.8 will be a major release in term of new features, furthermore I will have quite a few things do do during the next few month so I won't have as much time as I want to develop gQ.

    I think a reasonable time frame would be 4 month. I will change the exact scope of this release to match this time frame.


  • Thank you very much!

  • Great engine. I will try write a small demo.

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