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How to detect if pauseGame() or resumeGame() is true or false outside of themselves?
blackhawx
September 11
How can I detect within other functions that are running, such as in an random registerCallback() that the game is currently paused or not? How would we setup the conditional statement for that...
(i.e.)
if (gamePaused()) {
....
}
Thanks!
blackhawx
September 12
Nevermind, I now understand that gamePause and gameResume are naturally associated to registerCallback()'s
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