How to detect if pauseGame() or resumeGame() is true or false outside of themselves?
  • How can I detect within other functions that are running, such as in an random registerCallback() that the game is currently paused or not? How would we setup the conditional statement for that...

    (i.e.)
    if (gamePaused()) {
    ....
    }

    Thanks!
  • Nevermind, I now understand that gamePause and gameResume are naturally associated to registerCallback()'s

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