Known Issues in 0.6.x

edited March 2012 in Announcements
The following issues of 0.6 are known and are fixed or being worked on and should be fixed in 0.6.1.

1) The transformations don't work for groups (https://github.com/onaluf/gameQuery/issues/11)

Comments

  • 2) the SoundManager wrapper is somehow broken it doesn't report correctly the state of the sound (ready or not) and don't count the sounds correctly.
  • Those two issues have been fixed in version 0.6.1
  • Know issue for 0.6.1:

    • Tiles belonging to tile maps defined with multi-animations and arrays (as opposed to functions) are defined as sprites leading to serious performance issues with lage of-screen maps.

    • Deactivated (not animated) tiles (due to being outside of the screen) don't reactivate (animate) when moved to make them visible. (https://github.com/onaluf/gameQuery/issues/12)

    • switching from an animation defined as 'ping-pong' to another animation does not reset the direction of the animations which generate some strange artifacts.
  • Those issues have been fixed in version 0.6.2
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