Hi, i need to get the current frame number of current animation, because there's some stuff i need to do at certain point of a character's move, for example if he's shooting something i need to release the bullet just 2 frames before the shooting animation ends. Can i do something like that, possibily without having to split the animation in n parts calling the callback fuction for each of them? Thanks :)
No at the moment it isn't possible. But I can see the usecase for this and will think about adding it to the library. For now you will have to use the workaround you described.