var speedY = oldSpeedY + timeInterval * accelerationY; |
"#gQ_"+name+"_"+row+"_"+column |
$.playground().registerCallback()
(http://gamequeryjs.com/documentation/api/#registerCallback) there you provide as the second parameter a time in milliseconds. This time has to be a multiple of the refresh rate you set for your playground (30 by default)collision()
methode return a list of colliding elements you can access their ID by doing:$(“#player”).collision().each(function(){ |
It looks like you're new here. If you want to get involved, click one of these buttons!