Looking for more soundmanager examples with gameQuery

edited February 2013 in Development
After playing around with SoundManager 2, its easy to see how a single audio object can be loaded and played during the game. But do any of the GQ demos provide a code demonstration of playing background music AND a random sound effect (maybe because the main player hit something...), all at the same time?

Comments

  • edited February 2013
    I think I got it and perhaps I'm making this more complicated than it needs to be. I think all I have to do is create (not one, but two) .createSound() objects with soundmanager2 and then reference each one when I need them. More to follow on my progress...
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